![]() Various attacks and character poses are ripped straight from the comics and cartoon, which is a treat for longtime fans of the series. Arc’s pedigree for making some of the best-looking 2D fighters on the market is on display in full force, and what it's done with the source material is special. Everything you do delivers screen-filling spectacle, from one-button attacks to literally earth-shattering moves that dramatically end matches. Fighter Z’s action marries the intensity of Dragon Ball’s battles with Arc’s history of exciting fighting games. I couldn’t wait to get my hands on the team's interpretation of Dragon Ball. Arc has already created one of my favorite fighting game franchises in Guilty Gear, and the company blew me away with what it did with the Persona fighting games. So when I heard that Arc System Works, a company known for its stylish fighting games, was working on a brand new Dragon Ball game, I was eager to see what it would do. There was always a disconnect between the level of visual flair in the cartoons and what I saw in the games. I’ve played a handful of the Dragon Ball fighting games in the past, as early as 2002’s Dragon Ball Z: Budokai, and I was never impressed. FighterZ looks and feels like the most faithful representation of the Dragon Ball universe we’ve seen in video games. When the super moves start to fly, dramatic zooms and pans around characters’ drastically emotive faces combine with Dragon Ball’s signature energy beams to make for some insane spectacle, the kind that many felt was missing from the latest Marvel vs Capcom.With the release of Dragon Ball FighterZ, Akira Toriyama’s classic series has found a form of representation to rival its comics and cartoons. The animations are smoother and more complex, the colors brighter, and the details more intense. Moving things to Unreal Engine 4 and current hardware exclusivity feels like it makes a real difference. Dragon Ball FighterZ literally looks like the anime in motion. Luckily for this game, it’s also one of the most eye-melting visual experiences you can get in a fighting game.īuilding on a style first introduced with the most recent Guilty Gear, ArcSys uses 3D animation in a way that nobody has before, recreating the look of 2D animation in most cases. Granted, the ArcSys style is generally built on a foundation of simple, almost universal basic combos, so it may be a nasty side effect of a roster that feels full of dudes wearing orange martial arts clothes. While some of the more colorful members of the cast do have distinct-feeling play styles, many of the main cast feel pretty samey. The biggest risk when simplifying a fighter’s mechanics is inadvertently making all the characters feel too similar to each other. Sometimes this works to the game’s detriment, but it feels like an appropriate way to streamline and make accessible this specific kind of fighter. The controls also come out of the box with baked-in shortcuts for some of the more advanced techniques, as well as an auto-combo system that’s essentially molded in with the fundamental mechanics. ![]() Character movesets are pared down significantly compared to most other fighters, with more of a focus on the animations and unique properties of each button press as related to each character. ![]() It also helps that the barrier of entry for Dragon Ball FighterZ feels pretty low for a three-on-three, Marvel vs Capcom-style fighting game. Cartoon Violence, Mild Language, Mild Suggestive Themes ![]()
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